BloodHit
Descriptions
Add a Blood Hit FX to the current camera, and remove it automatically after the animation is end. By default, the timer duration is set to 1 second.
CameraPlay.BloodHit(Color color, float Time, float dist);
CameraPlay.BloodHit(float Time, float dist);
CameraPlay.BloodHit(float Time);
CameraPlay.BloodHit();
Parameters
Name | Description | Value Description | Default |
---|---|---|---|
X | The x position of the effect. | 0 = left side of the screen. 0.5f = center of the screen | 0.5 |
Y | The y position of the effect. | 0 = down side of the screen. 0.5f = center of the screen | 0.5 |
Time | Time duration of the effect animation in second. | 1 = 1 Second | 1 second |
SpeedFPS | Set the Speed Frame per second | speed in Frame per second | 5 FPS |
Color | Set the color | Color in RGBA | By default the color is white |
Example:
CameraPlay.BloodHit(Color.green,2f); // Add a blood FX in green for 2 seconds
Note:
The effect is set by default on the main camera, if you want to change the current camera us CameraPlay.CurrentCamera and select the new camera All the other effect will use the new current camera.