Drunk
Descriptions
Add an Drunk FX to the current camera. Turn on or off the FX.
CameraPlay.Drunk_ON(NightVision_Preset Preset, float time);
CameraPlay.Drunk_ON(NightVision_Preset Preset);
CameraPlay.Drunk_ON(float time);
CameraPlay.Drunk_ON();
CameraPlay.Drunk_OFF(float Time);
CameraPlay.Drunk_OFF();
Parameters
Name | Description | Value Description | Default |
---|---|---|---|
Time | Set the time effect in second | 1 = 1 Second | 1 Second |
Drunk_Preset | Drunk vision preselection | See Drunk_Preset | Drunk Default |
Drunk_Preset
Name | Value | Description |
---|---|---|
Default | 0 | Default Drunk |
Drunk_A_Lot | 1 | Drunk a lot ! |
Drunk_Vodka | 2 | Drunk Vodka like |
Drunk_Poison | 3 | Drunk poison or green liquid |
Drunk_Yellow | 4 | Drunk yellow |
Drunk_Dark | 5 | Drunk dark vision or dark magic |
Drunk_Cold | 6 | Drunk cold |
Drunk_Burn | 7 | Drunk burn |
Drunk_Blood | 8 | Drunk blood |
Drunk_To_Much | 9 | Drunk to much ! |
Example:
CameraPlay.Drunk_ON(3); // Turn on the Drunk FX with a fading-on of 1 second and the size of 8 pixel
CameraPlay.Drunk_OFF(2); // Turn off the Drunk FX with a fading-on of 0.5 second.
Note:
Due to the On/Off system, you can only use 1 Fx at the time.
Note:
The effect is set by default on the main camera, if you want to change the current camera us CameraPlay.CurrentCamera and select the new camera All the other effect will use the new current camera.