Night Vision


Add an Night Vision FX to the current camera. Turn on or off the FX.

CameraPlay.NightVision_ON(NightVision_Preset Preset, float time);

CameraPlay.NightVision_ON(NightVision_Preset Preset);

CameraPlay.NightVision_ON(float time);


CameraPlay.NightVision_OFF(float Time);



Name Description Value Description Default
Time Set the time effect in second 1 = 1 Second 1 Second
NightVision_Preset See NightVision_Preset Set NightVision_Preset 1 Second


Name Value Description
Night_Vision_FX 0 Standard Night Vision
Night_Vision_Classic 1 Classic Night Vision
Night_Vision_Full 2 Full Night Vision
Night_Vision_Dark 3 Dark View Night Vision
Night_Vision_Sharp 4 Sharpness Night Vision
Night_Vision_BlueSky 5 Blue SKy Night Vision
Night_Vision_Low_Light 6 Low Light Night Vision
Night_Vision_Pinky 7 Pinky Night Vision
Night_Vision_RedBurn 8 Red Burn / Blood Night Vision
Night_Vision_PurpleShadow 9 Purple Night Vision


CameraPlay.NightVision_ON(3); // Turn on the NightVision FX with a fading-on of 1 second and the size of 8 pixel

CameraPlay.NightVision_OFF(2); // Turn off the NightVision FX with a fading-on of 0.5 second.


Due to the On/Off system, you can only use 1 Fx at the time.


The effect is set by default on the main camera, if you want to change the current camera us CameraPlay.CurrentCamera and select the new camera All the other effect will use the new current camera.