Details
Add 3D Distortion effect to your camera.
3D Distortion use the depth of the scene. You must set the distance to fit with your scene. Use also the _FixDistance in order to fix the scene distance if the scene is big or small.
Add it to the Camera GameObject via the Components menu
CameraFilterPack > 3D > Distortion
*without and with Camera Filter Pack 3D Distortion
Property | 
Range | 
Default | 
|---|---|---|
| _FixDistance | 0f to 100f | 1f | 
| _Distance | -0.99f to 0.99f | 0.5f | 
| _Size | 0f to 0.5f | 0.1f | 
| DistortionLevel | 0f to 10f | 1.2f | 
| DistortionSize | 0.1f to 10f | 1.40f | 
| LightIntensity | -2f to 4f | 0.08f | 
| AutoAnimatedNearSpeed | -5f to 5f | 0.5f | 
| AutoAnimatedNear | true or false | false | 
Manipulate 3D Distortion by script
Example:
// Drag and Drop your Camera GameObject 
// with the 3D Distortion component 
// to your current script on the CamFX_3D_Distortion field 
public CameraFilterPack_3D_Distortion CamFX_3D_Distortion; 
void Update() 
{
	CamFX_3D_Distortion._FixDistance =  1f;
}