Details
Add Night Vision Night Vision FX effect to your camera.
Add it to the Camera GameObject via the Components menu
CameraFilterPack > Night Vision > Night Vision FX
*without and with Camera Filter Pack Night Vision Night Vision FX
Property |
Range |
Default |
---|---|---|
OnOff | 0f to 1.0f | 0.0f |
Greenness | 0.2f to 2.0f | 1.0f |
Vignette | 0f to 1f | 1.0f |
Vignette_Alpha | 0f to 1f | 1.0f |
Distortion | -10f to 10f | 1.0f |
Noise | 0f to 1f | 1.0f |
Intensity | -2f to 1f | -1.0f |
Light | 0f to 2f | 1.0f |
Light2 | 0f to 1f | 1.0f |
Line | 0f to 2f | 1.0f |
Color_R | -2f to 2f | 0.0f |
Color_G | -2f to 2f | 0.0f |
Color_B | -2f to 2f | 0.0f |
_Binocular_Size | 0f to 1f | 0.499f |
_Binocular_Smooth | 0f to 1f | 0.113f |
_Binocular_Dist | 0f to 1f | 0.286f |
Filters | Name |
---|---|
Night Vision | Night_Vision_Personalized, Night_Vision_FX, Night_Vision_Classic, Night_Vision_Full, Night_Vision_Dark, Night_Vision_Sharp, Night_Vision_BlueSky, Night_Vision_Low_Light, Night_Vision_Pinky, Night_Vision_RedBurn, Night_Vision_PurpleShadow |
Manipulate Night Vision Night Vision FX by script
Example:
// Drag and Drop your Camera GameObject
// with the Night Vision Night Vision FX component
// to your current script on the CamFX_Night Vision_Night Vision FX field
public CameraFilterPack_NightVisionFX CamFX_NightVision_Night Vision FX;
void Update()
{
CamFX_NightVision_Night Vision FX.OnOff = 0.0f;
}