Details
Add Drawing BluePrint effect to your camera.
Add it to the Camera GameObject via the Components menu
CameraFilterPack > Drawing > BluePrint
*without and with Camera Filter Pack Drawing BluePrint
Property |
Range |
Default |
---|---|---|
Pencil_Size | 0.0001f to 0.0022f | 0.0008f |
Pencil_Correction | 0 to 2 | 0.76f |
Intensity | 0 to 1 | 1.0f |
Speed_Animation | 0 to 2 | 1f |
Corner_Lose | 0 to 1 | 0.5f |
Fade_Paper_to_BackColor | 0 to 1 | 0.2f |
Fade_With_Original | 0 to 1 | 1f |
Manipulate Drawing BluePrint by script
Example:
// Drag and Drop your Camera GameObject
// with the Drawing BluePrint component
// to your current script on the CamFX_Drawing_BluePrint field
public CameraFilterPack_Drawing_BluePrint CamFX_Drawing_BluePrint;
void Update()
{
CamFX_Drawing_BluePrint.Pencil_Size = 0.0008f;
}