Details
Add AAA Blood_Hit effect to your camera.
Add it to the Camera GameObject via the Components menu
CameraFilterPack > AAA > Blood_Hit
*without and with Camera Filter Pack AAA Blood_Hit
Property |
Range |
Default |
---|---|---|
Hit_Left | 0 to 1 | 1f |
Hit_Up | 0 to 1 | 0f |
Hit_Right | 0 to 1 | 0f |
Hit_Down | 0 to 1 | 0f |
Blood_Hit_Left | 0 to 1 | 0f |
Blood_Hit_Up | 0 to 1 | 0f |
Blood_Hit_Right | 0 to 1 | 0f |
Blood_Hit_Down | 0 to 1 | 0f |
Hit_Full | 0 to 1 | 0f |
Blood_Hit_Full_1 | 0 to 1 | 0f |
Blood_Hit_Full_2 | 0 to 1 | 0f |
Blood_Hit_Full_3 | 0 to 1 | 0f |
LightReflect | 0 to 1f | 0.5f |
Manipulate AAA Blood_Hit by script
Example:
// Drag and Drop your Camera GameObject
// with the AAA Blood_Hit component
// to your current script on the CamFX_AAA_Blood_Hit field
public CameraFilterPack_AAA_Blood_Hit CamFX_AAA_Blood_Hit;
void Update()
{
CamFX_AAA_Blood_Hit.Hit_Left = 1f;
}