Details
Add TV Broken Glass2 effect to your camera.
Add it to the Camera GameObject via the Components menu
CameraFilterPack > TV > Broken Glass2
*without and with Camera Filter Pack TV Broken Glass2
Property |
Range |
Default |
---|---|---|
Bullet_1 | 0 to 1 | 0f |
Bullet_2 | 0 to 1 | 0f |
Bullet_3 | 0 to 1 | 0f |
Bullet_4 | 0 to 1 | 1f |
Bullet_5 | 0 to 1 | 0f |
Bullet_6 | 0 to 1 | 0f |
Bullet_7 | 0 to 1 | 0f |
Bullet_8 | 0 to 1 | 0f |
Bullet_9 | 0 to 1 | 0f |
Bullet_10 | 0 to 1 | 0f |
Bullet_11 | 0 to 1 | 0f |
Bullet_12 | 0 to 1 | 0f |
Manipulate TV Broken Glass2 by script
Example:
// Drag and Drop your Camera GameObject
// with the TV Broken Glass2 component
// to your current script on the CamFX_TV_Broken Glass2 field
public CameraFilterPack_TV_BrokenGlass2 CamFX_TV_Broken Glass2;
void Update()
{
CamFX_TV_Broken Glass2.Bullet_1 = 0f;
}