Texture Atlas / Sprite Sheets Compatibilities
Effect Name | Compatible? |
---|---|
4gradients | May work* |
blackhole | No |
blood | May work* |
blur | Yes |
burningfx | Yes |
cartoon | Yes |
circlefade | No |
clipping | No |
color | Yes |
colorchange | Yes |
colorrgb | Yes |
compressionfx | May work* |
desintegrationfx | May work* |
destroyedfx | May work* |
distortion | May work* |
edgecolor | Yes |
energybar | No |
fire | May work* |
frozen | May work* |
ghost | No |
goldenfx | Yes |
goldfx | Yes |
grassfx | No |
grassmultifx | No |
grayscale | Yes |
heat | Yes |
hologram | May work* |
hologram2 | May work* |
hologram3 | May work* |
hsv | Yes |
ice | Yes |
icedfx | May work* |
jelly | No |
lightning | May work* |
lightningbolt | May work* |
liquid | No |
liquify | No |
metalfx | May work* |
mystic_distortion | No |
negative | Yes |
noise | Yes |
noiseanimated | Yes |
normal | Yes |
outline | No |
pattern | No |
patternadditive | No |
pixel | May work* |
pixel8bitsbw | May work* |
pixel8bitsc64 | May work* |
pixel8bitsgb | May work* |
plasmarainbow | Yes |
plasmashield | Yes |
posterize | Yes |
sandfx | May work* |
sepia | Yes |
sharpen | Yes |
shiny_reflect | No |
skycloud | No |
slim | No |
smoke | May work* |
stonefx | May work* |
teleportation | May work* |
threshold | Yes |
twist | No |
waterandbackground | No |
waterandbackgrounddeluxe | No |
waterfall | No |
wave | No |
woodfx | May work* |
May work* = Depending of the sprites on the single texture. It may work in some cases.
Note:
For a better result, use single sprite.
Remember that 2DxFX is to enhanced your sprite and "ADD" FX on it, not to change any Sprite
Renderer system. You should use thoses FX in the good way.
Also, the effect use shaders, that's mean it's of course slower than no effect. If you're planning to use those effect for a mobile game, don't add to many effects on the screen.
Remember to use shared material for a better result.