Details

Add Shiny Reflect effect to your Sprite Renderer and Unity UI Canvas Image.

Add it to the Sprite Renderer or Unity UI Canvas Image GameObject via the Components menu2DxFX > Standard > Shiny Reflect

4 Gradients is available in Advanced Lightning Mode. Via the Components menu2DxFX > Advanced Lightning > Shiny Reflect

Note : Advanced Lightning is not working with the Unity UI Canvas (UI Canvas don't use lightning)

*without and with 2DxFX Shiny Reflect


Property

Range

Default

_Alpha 0 to 1 1f
Light -0.5f to 1.5f 1.0f
LightSize 0.05f to 1f 0.5f
AnimationSpeedReduction 0 to 32 3f
Intensity 0f to 2f 1.0f
OnlyLight 0f to 1f 0.0f
LightBump -1f to 1f 0.05f
UseShinyCurve 0f to 6.28f true

Manipulate Shiny Reflect by script

Example:

// Drag and Drop your Sprite GameObject 
// with the Shiny Reflect component 
// to your current script on the FX_Standard_ShinyReflect field 

public _2dxFX_Shiny_Reflect_Editor FX_ShinyReflect; 

void Update() 
{
	FX_ShinyReflect._Alpha =  1f;
}