Details
Add Smoke effect to your Sprite Renderer and Unity UI Canvas Image.
Add it to the Sprite Renderer or Unity UI Canvas Image GameObject via the Components menu
2DxFX > Standard > Smoke4 Gradients is available in Advanced Lightning Mode. Via the Components menu
2DxFX > Advanced Lightning > SmokeNote : Advanced Lightning is not working with the Unity UI Canvas (UI Canvas don't use lightning)
*without and with 2DxFX Smoke
Property |
Range |
Default |
|---|---|---|
| _Alpha | 0 to 1 | 1f |
| _Value1 | 64 to 256 | 64 |
| _Value2 | 0 to 1 | 1 |
| _Value3 | 0 to 1 | 1 |
| EValue | 0.0f to 1f | 1.0f |
| Light | 0 to 10 | 3.0f |
| UseShinyCurve | 0f to 6.28f | true |
| _Color1 | 0f to 5f | new Color (1f, 0f, 1f, 1f) |
| _Color2 | 0f to 50f | new Color (1f, 1f, 1f, 1f) |
Manipulate Smoke by script
Example:
// Drag and Drop your Sprite GameObject
// with the Smoke component
// to your current script on the FX_Standard_Smoke field
public _2dxFX_Smoke_Editor FX_Smoke;
void Update()
{
FX_Smoke._Alpha = 1f;
}