Details
Add Black Hole effect to your Sprite Renderer and Unity UI Canvas Image.
Add it to the Sprite Renderer or Unity UI Canvas Image GameObject via the Components menu
2DxFX > Standard > Black Hole
4 Gradients is available in Advanced Lightning Mode. Via the Components menu
2DxFX > Advanced Lightning > Black Hole
Note : Advanced Lightning is not working with the Unity UI Canvas (UI Canvas don't use lightning)
*without and with 2DxFX Black Hole
Property |
Range |
Default |
---|---|---|
_Alpha | 0 to 1 | 1f |
Distortion | -1 to 1 | 1.6f |
_Hole | 0 to 0.5f | 0 |
Speed | -10 to 10 | 4 |
_Color | / | new Color (1f, 1f, 1f, 1f) |
Manipulate Black Hole by script
Example:
// Drag and Drop your Sprite GameObject
// with the Black Hole component
// to your current script on the FX_Standard_BlackHole field
public _2dxFX_BlackHole_Editor FX_BlackHole;
void Update()
{
FX_BlackHole._Alpha = 1f;
}