Details
Add Liquid effect to your Sprite Renderer and Unity UI Canvas Image.
Add it to the Sprite Renderer or Unity UI Canvas Image GameObject via the Components menu
2DxFX > Standard > Liquid
4 Gradients is available in Advanced Lightning Mode. Via the Components menu
2DxFX > Advanced Lightning > Liquid
Note : Advanced Lightning is not working with the Unity UI Canvas (UI Canvas don't use lightning)
*without and with 2DxFX Liquid
Property |
Range |
Default |
---|---|---|
_Alpha | 0 to 1 | 1f |
Heat | 0.0f to 4f | 1.0f |
Speed | 0.0f to 4f | 1.0f |
EValue | 0.0f to 1f | 1.0f |
Light | -4.0f to 4f | 3.0f |
Manipulate Liquid by script
Example:
// Drag and Drop your Sprite GameObject
// with the Liquid component
// to your current script on the FX_Standard_Liquid field
public _2dxFX_Liquid_Editor FX_Liquid;
void Update()
{
FX_Liquid._Alpha = 1f;
}