Details
Add JellyAutoMove effect to your Sprite Renderer and Unity UI Canvas Image.
Add it to the Sprite Renderer or Unity UI Canvas Image GameObject via the Components menu
2DxFX > Standard > JellyAutoMove
4 Gradients is available in Advanced Lightning Mode. Via the Components menu
2DxFX > Advanced Lightning > JellyAutoMove
Note : Advanced Lightning is not working with the Unity UI Canvas (UI Canvas don't use lightning)
*without and with 2DxFX JellyAutoMove
Property |
Range |
Default |
---|---|---|
_Alpha | 0 to 1 | 1f |
Heat | 0.0f to 4f | 1.0f |
RandomPos | 0.0f to 4f | 1.0f |
Inside | 1f to 2f | 1.0f |
Stabilisation | 1f to 8f | 4.0f |
Speed | 0.0f to 4f | 1.0f |
Manipulate JellyAutoMove by script
Example:
// Drag and Drop your Sprite GameObject
// with the JellyAutoMove component
// to your current script on the FX_Standard_JellyAutoMove field
public _2dxFX_JellyAutoMove_Editor FX_JellyAutoMove;
void Update()
{
FX_JellyAutoMove._Alpha = 1f;
}