Details

Add JellyAutoMove effect to your Sprite Renderer and Unity UI Canvas Image.

Add it to the Sprite Renderer or Unity UI Canvas Image GameObject via the Components menu2DxFX > Standard > JellyAutoMove

4 Gradients is available in Advanced Lightning Mode. Via the Components menu2DxFX > Advanced Lightning > JellyAutoMove

Note : Advanced Lightning is not working with the Unity UI Canvas (UI Canvas don't use lightning)

*without and with 2DxFX JellyAutoMove


Property

Range

Default

_Alpha 0 to 1 1f
Heat 0.0f to 4f 1.0f
RandomPos 0.0f to 4f 1.0f
Inside 1f to 2f 1.0f
Stabilisation 1f to 8f 4.0f
Speed 0.0f to 4f 1.0f

Manipulate JellyAutoMove by script

Example:

// Drag and Drop your Sprite GameObject 
// with the JellyAutoMove component 
// to your current script on the FX_Standard_JellyAutoMove field 

public _2dxFX_JellyAutoMove_Editor FX_JellyAutoMove; 

void Update() 
{
	FX_JellyAutoMove._Alpha =  1f;
}