Details
Add ColorChange effect to your Sprite Renderer and Unity UI Canvas Image.
Add it to the Sprite Renderer or Unity UI Canvas Image GameObject via the Components menu
2DxFX > Standard > ColorChange
4 Gradients is available in Advanced Lightning Mode. Via the Components menu
2DxFX > Advanced Lightning > ColorChange
Note : Advanced Lightning is not working with the Unity UI Canvas (UI Canvas don't use lightning)
*without and with 2DxFX ColorChange
Property |
Range |
Default |
---|---|---|
_Alpha | 0 to 1 | 1f |
_Tolerance | 0 to 1 | 1f |
_HueShift | 0 to 360 | 180f |
_Saturation | -2 to 2 | 1f |
_ValueBrightness | -2 to 2 | 1f |
_Color | / | new Color (0f, 1f, 1f, 1f) |
Manipulate ColorChange by script
Example:
// Drag and Drop your Sprite GameObject
// with the ColorChange component
// to your current script on the FX_Standard_ColorChange field
public _2dxFX_ColorChange_Editor FX_ColorChange;
void Update()
{
FX_ColorChange._Alpha = 1f;
}